In my Masks universe most powers are hereditary. Mainly it's a matter of just having powers, but some specific abilities run in families.
For example, in one story the heroes encounter a villian with substantial (sorry about that) growth powers. At first they think he's Great Big Joe, but then remember that Joe Grow reformed and went into advertising. (That's reforming?!) Instead this is his son, who uses the nom de guerre Major Grow.
Yes, the family name really is Grow. They've had growth powers for a long time.
Imagine the following in a sinister, minor key:
He's got legs of lumber and arms of steel,
Eats a sack of hammers with every meal.
He can boost your car with a grab of his hand.
He's the seven story man.
Big Joe, there ain't no other.
Great Big Joe, better run for cover.
(S\t\o\l\e\n\ adapted from that insurance commercial.)
For example, in one story the heroes encounter a villian with substantial (sorry about that) growth powers. At first they think he's Great Big Joe, but then remember that Joe Grow reformed and went into advertising. (That's reforming?!) Instead this is his son, who uses the nom de guerre Major Grow.
Yes, the family name really is Grow. They've had growth powers for a long time.
Imagine the following in a sinister, minor key:
He's got legs of lumber and arms of steel,
Eats a sack of hammers with every meal.
He can boost your car with a grab of his hand.
He's the seven story man.
Big Joe, there ain't no other.
Great Big Joe, better run for cover.
(S\t\o\l\e\n\ adapted from that insurance commercial.)